Blog

Hey! It´s me again :)

I started working on my adventure game framework again 3 days ago, having as a goal to commit something that advances the project every day, no matter how small. You can see the commits here: https://github.com/CultOfApe/philtroyGodot3/commits/master I started off with some minor bugs that annoyed me, and then started tying up some loose ends in […]

Read More

Off topic but relevant – depression

So, if anyone has actually been reading this blog (don´t worry, I won´t fault you if you haven´t) I suffer from chronic depression (since many years now), but most days I manage to avoid falling too deep into the abyss. When you feel low everyday, you kind of have to develop the mental tools to […]

Read More

Godot Game Dev – random update

Since I´ve had a bit of bout with depression, I decided to not set a goal for this weekend past. That said, I got some work done on the game engine, though I spent quite some time on another project – a match 3 game prototype – as well. work on save slots Further work […]

Read More

Godot Game Dev – Weekend code sprint results

My (chronic) depression hit me quite hard this weekend, so I didn´t get the results I wanted. Luckily I have mental strategies to get work done, I just need to focus on the boring, tedious stuff (ironically), and wait with any coding that requires more focus. I´ll still check off the list I posted last […]

Read More

Weekend Game Dev – Planning for may 19-21

Time for another weekend dev sprint, after a week with little time over for code – but I still managed to do some code cleanup and bugfixes! 🙂 I´m really pushing to have something to show by the end of the month, so let´s set an ambitious agenda 🙂 Finish inventory item system Give item […]

Read More

Godot Game Dev – Weekend code results

Might seem pointless since no one reads these blog posts yet, but I prefer to document my development progress anyway. Once I have something presentable, I´ll push this project/page on social media, and let´s see what happens 🙂 To hold myself accountable for the promises I make, and motivate myself to work harder, here´s a […]

Read More

Godot 3 – Time to get back to business!

So, porting my game over to Godot 3 is long overdue, but yesterday I began the work, and I expect to be done this weekend! However, such a long time without even having a glance at the code makes it really hard to understand (even if I was the one who wrote it), so I […]

Read More

Sidestepping a bit: Modding Fallout 4

Inspiration for my game projects has failed me unfortunately (though they´re just on hold for awhile), but I wouldn´t be Ape if I didn´t find other creative projects to fuel my inspiration again. About two months ago I started modding Skyrim and Fallout again, with the help of the already available modguides that are available […]

Read More