Hey! It´s me again :)
So after half a year on sickleave for stress, I started working on my adventure game framework again 3 days ago, having as a goal to commit something that advances the project every day, no matter how small. You can see the commits here: https://github.com/CultOfApe/philtroyGodot3/commits/master I started off with some minor bugs that annoyed me, […]