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Off topic but relevant – depression

So, if anyone has actually been reading this blog (don´t worry, I won´t fault you if you haven´t) I suffer from chronic depression (since many years now), but most days I manage to avoid falling too deep into the abyss. When you feel low everyday, you kind of have to develop the mental tools to […]

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Godot Game Dev – random update

Since I´ve had a bit of bout with depression, I decided to not set a goal for this weekend past. That said, I got some work done on the game engine, though I spent quite some time on another project – a match 3 game prototype – as well. work on save slots Further work […]

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Godot Game Dev – Weekend code sprint results

My (chronic) depression hit me quite hard this weekend, so I didn´t get the results I wanted. Luckily I have mental strategies to get work done, I just need to focus on the boring, tedious stuff (ironically), and wait with any coding that requires more focus. I´ll still check off the list I posted last […]

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Weekend Game Dev – Planning for may 19-21

Time for another weekend dev sprint, after a week with little time over for code – but I still managed to do some code cleanup and bugfixes! 🙂 I´m really pushing to have something to show by the end of the month, so let´s set an ambitious agenda 🙂 Finish inventory item system Give item […]

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Godot Game Dev – Weekend code results

Might seem pointless since no one reads these blog posts yet, but I prefer to document my development progress anyway. Once I have something presentable, I´ll push this project/page on social media, and let´s see what happens 🙂 To hold myself accountable for the promises I make, and motivate myself to work harder, here´s a […]

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Godot 3 – Time to get back to business!

So, porting my game over to Godot 3 is long overdue, but yesterday I began the work, and I expect to be done this weekend! However, such a long time without even having a glance at the code makes it really hard to understand (even if I was the one who wrote it), so I […]

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Sidestepping a bit: Modding Fallout 4

Inspiration for my game projects has failed me unfortunately (though they´re just on hold for awhile), but I wouldn´t be Ape if I didn´t find other creative projects to fuel my inspiration again. About two months ago I started modding Skyrim and Fallout again, with the help of the already available modguides that are available […]

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Current projects in the pipeline

Hi all.  This is going to be a fairly extensive rundown of the projects I´m currently working on. I will try to discuss as much of the plot as I can without revealing too much, and the current state of progress. Pantheon 12 <animation> This is the project that´s the most developed storywise, I have […]

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